![]() ![]() The plague thing, shouldn't have been allowed to get to the point it did. You wouldn't see vampires fighting the the street. ![]() The undercity is very complex, areas that aren't for the Nos are generally taken by other supernaturals. The catacombs are completely fucking stupid. The graveyard should have been torched by that point. You shouldn't have been allowed at all to mouth off. Your ghoul should have been killed after you didn't present her in the first night. Nope, you're given Neonate status fresh from the womb/grave, you badass, you. ![]() Since you are a childe being allowed to live after your sire is killed, you should have been given to someone for training. ![]() You shouldn't be seeing the prince, but rather an intermediary between the prince and yourself. Nine's should have been beaten for speaking up like that during court. The anarch's shouldn't have even been at court. The Prince or Sheriff should have had you put before the sun at the end of the meeting. Werewolves should have fucking murdered you. I guess since there is no diplomacy ending, it is not very relevant. A little bit on non-linearity or even more effects of the ingame behaviors would be stellar (there are some alliances opened and cut if you do somethings in game, that is good. There is almost no game left to contradict during the ending missions. It simply affects to much, is too costly, and turns out buggy more often than not.īut i'm disappointed in bloodlines, especially, since this was possible at the ending. However wise designers never apply this to the main quest, or minimize it a lot (deus ex). There is no single narrative, but many narrative branches. Why is that? (plot branches cause the current rpg design status quo to make it impossibly costly to plan for alternatives). Why did she detect you? (stealth is impossible in cutscene events). Why do i have to kill Ming Xiao if i just want the key? (She detected you). Therefore i call retards for what they are, retards.Įven Deus Ex allowed one to just. Instead, they whine, they can't decide whether they care about the setting or not, etc. Moron.Īt the same time, given we have provided many examples of what the game does wrong on relation to the setting I expect people to either disprove those examples or shut down. Therefore, settings aren't inherently related to gameplay. Games don't require a setting to be games. At the same time there are thousands of great games, from a gameplay perspective, that have no setting at all outside evil is over there, murder! Now, what's your argument and what are your evidences about how gameplay and setting can't be isolated, again? That you say so? Retard. If i'm talking to people that presumes of being gaming's intelectual elite i expect they do more than touch each other while talking of Arcanum and Torment, and i expect certainly more than having to explain the same things thrice because people ignores wording and context or prefers to argue with what they are imagining i'm saying, and i expect more than people throwing around their half-assed beliefs like they are facts.Įxample: You say only a moron would believe quality of setting and quality of gameplay to be isolated. The same would happen if we were discussing bloody Pac Man, as long as the arguments in favor of it were lousy. I call a retard a retard, sorry, and it has nothing to do with nerdrage. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |